In
introducing the game, I point out to my students their often weak
attempts at communicating very basic ideas - in other words, they don't
have the language to convey what they mean. For example, how often do
kids began a statement by saying "You know, it's the thing ... the story
about the guy ... you know ... what I mean is ... the thing is ...."
They have become a rather dis-articulate group of people. And games
like Catch Phrase offer many teachable moments.
In
order to play the game, I organize the desks in a circle, and the teams
consist of every other person. So, one player has the game piece, and
when the word is solved, he hands it to his left or right, as those
students are on the other team. I still have the old-school,
non-computerized version - which I much prefer - and thus I also appoint
one student to man the buzzer and another to move the pieces on the
game board.
This game is an excellent resource - and teachers will often borrow it for the end of a class period.
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